Spawn Of Parzelon

Medium fiend (devil), Lawful Evil

Armor Class

16 (natural armor)

Hit Points

77 (14d8+14)

Speed

walk 30 ft.

Saves

Dex +7, Con +4, Wis +3, Cha +5

Skills

Deception +5, Insight +6, Perception +6, Stealth +10

Damage Resistances

cold; bludgeoning, piercing, slashing from nonmagical weapons

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft., truesight 60 ft.

Languages

Infernal, telepathy 120 ft.

Challenge

5

Devil's Sight

Magical darkness doesn't impede the spawn's darkvision.

Keen Smell

The spawn has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance

The spawn has advantage on saving throws against spells and other magical effects.

Pack Tactics

The spawn has advantage on attack rolls against a creature if at least one of the spawn's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce

If the spawn moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the spawn can make one bite attack against it as a bonus action.

Innate Spellcasting

The spawn of parzelon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: disguise self • 3/Day each: expeditious retreat

Actions

Multiattack

The spawn of Parzelon makes one bite attack and two claw attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 7 (2d6) necrotic damage.

Tranquil Roar (Recharge 4-6)

The spawn emits a dreadfully alluring purr. Each creature within 20 feet of it that can hear it and that isn't a devil must succeed on a DC 15 Constitution saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.