12 (leather armor)
9 (2d8)
walk 30 ft.
Wis +4
Arcana +4, Investigation +4, Religion +4
Common, plus one of your choice
Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.
The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared: • Cantrips (at will): guidance, sacred flame • 1st level (2 slots): cure wounds
The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared: • Cantrips (at will): fire bolt, light • 1st level (2 slots): sleep
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.