Spellcaster (Mage)

Medium humanoid, Any alignment

Armor Class

13 (studded leather armor)

Hit Points

36 (8d8)

Speed

walk 30 ft.

Saves

Wis +5

Skills

Arcana +6, Investigation +6, Religion +6

Languages

Common, plus one of your choice

Challenge

Potent Cantrip

The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Spellcasting (Mage)

The spellcaster's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, minor illusion • 1st level (4 slots): burning hands, shield, sleep • 2nd level (3 slots): flaming sphere, invisibility • 3rd level (3 slots): fireball, fly • 4th level (1 slots): wall of fire

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.