Spellix Romwod

Small humanoid (gnome), Chaotic Neutral

Armor Class

14 (hide armor)

Hit Points

33 (6d6+12)

Speed

walk 25 ft.

Skills

Arcana +4, Deception +5, History +4

Senses

darkvision 60 ft.

Languages

Common, Draconic, Elvish, Gnomish, Goblin

Challenge

1/2

Gnome Cunning

Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components: • At will: fire bolt*, mage hand, shocking grasp* • 3/Day: silent image • 1/Day each: chromatic orb, crown of madness, shield *See "Actions" below.

Actions

Shocking Grasp (Cantrip)

Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one target. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.

Fire Bolt (Cantrip)

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.