14 (hide armor)
33 (6d6+12)
walk 25 ft.
Arcana +4, Deception +5, History +4
darkvision 60 ft.
Common, Draconic, Elvish, Gnomish, Goblin
1/2
Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components: • At will: fire bolt*, mage hand, shocking grasp* • 3/Day: silent image • 1/Day each: chromatic orb, crown of madness, shield *See "Actions" below.
Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one target. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.