206 (natural armor)
210 (20d10 + 100)
30 ft.
fire, poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 120 ft.
understands the languages of its creator but can't speak
18
The golem is immune to any spell or effect that would alter its form.
The golem has advantage on saving throws against spells and other magical effects.
The golem's weapon attacks are magical.
The spider golem makes two melee attacks.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) piercing damage.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.
Ranged Weapon Attack: +8 to hit, range 530/60 ft., one target. Hit: The target is restrained by extremely strong wire webbing. As an action, the restrained target can make a DC 19 Strength check, bursting the webbing on a success. The webbing can alsobe attackedand destroyed (AC 16; hp 40; resistant to cold, fire, lightning damage; immune to poison and psychic damage).