Spider Golem

Large construct, unaligned

Armor Class

206 (natural armor)

Hit Points

210 (20d10 + 100)

Speed

30 ft.

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

understands the languages of its creator but can't speak

Challenge

18

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The spider golem makes two melee attacks.

Bite

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) piercing damage.

Kick

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.

Iron Web (Recharge 6)

Ranged Weapon Attack: +8 to hit, range 530/60 ft., one target. Hit: The target is restrained by extremely strong wire webbing. As an action, the restrained target can make a DC 19 Strength check, bursting the webbing on a success. The webbing can alsobe attackedand destroyed (AC 16; hp 40; resistant to cold, fire, lightning damage; immune to poison and psychic damage).