Spider Shark

Large monstrosity, Neutral

Armor Class

18 (natural armor)

Hit Points

162 (13d12+78)

Speed

walk 30 ft., climb 30 ft.

Senses

blindsight 60 ft.

Challenge

9

Spider Climb

The spider shark can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

While in contact with a web, the spider shark knows the exact location of any other creature in contact with the same web.

Web Walker

The spider shark ignores movement restrictions caused by webbing.

Actions

Multiattack

The spider shark can make a hooked claw attack, a burrowing tooth attack, and a barbed web attack.

Burrowing Tooth

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) damage, and the target must make a DC 18 Constitution saving throw, or take an additional 4 (1d8) damage at the beginning of its turn each round. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Hooked Claw

Melee Weapon Attack: +7 to hit, range 10 ft., one target. Hit: 12 (2d8 + 3) damage, and the target must make a DC 18 Strength saving throw, or be grappled and pulled towards the spider shark. While the target is grappled, attacks against it have advantage.

Barbed Web Attack

Ranged Weapon Attack: +7 to hit, range 90/90 ft., one target. Hit: 18 (3d10 + 2) damage, and the target is retrained. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.

Web Net (Recharge 5-6)

The spider shark launches webs at a 30-foot radius area within 90 feet. Each creature in that area must succeed on a DC 16 Dexterity save. On a failed save, the creature takes 18 (3d10 + 2) damage and is restrained by webbing. As an action, the restrained creature can make a DC 18 Strength check, destroying from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 15; 25 hit points; is vulnerable to fire damage; and is immune to bludgeoning, poison, and psychic damage.