Spirit

Medium undead, any alignment

Armor Class

11

Hit Points

16 (3d8+3)

Speed

0 ft., fly 30 ft.

Damage Resistances

acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

cold, necrotic, poison

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

any languages it knew in life

Challenge

1/2

Ethereal Sight

. The spirit can see 60 feet into the Ethereal Plane when it is on the Material plane, and vice versa.

Incorporeal Movement

The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Withering Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) necrotic damage.

Etherealness

The spirit enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Scare (1/Day)

One creature of the spirit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spirit is within line of sight, ending the effect on itself on a success.