8
5
20 ft., fly 40 ft.
darkvision 60 ft.
any spoken by your Archon Form
8 + CHA
5 + your Vessel level
The Spirit Familiar has a number of d4 Hit Dice equal to your Vessel level. It also gains all the normal benefits of both short and long rests.
The Spirit Familiar has advantage on saving throws against spells and magical effects.
You add your PB to any ability checks or saving throws that your Spirit Familiar makes.
The Familiar magically turns invisible until it attacks or forces a target to make an ability check or saving throw. Equipment it is wearing or carrying turns invisible with it. The Familiar must concentrate on this effect as if it were concentrating on a spell.
Melee Spell Attack: Your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d4 + 3 damage of the same type as your Iridescent Strike.