Spirit Familiar

Tiny Creature (type of your Archon Form),

Armor Class

8

Hit Points

5

Speed

20 ft., fly 40 ft.

Senses

darkvision 60 ft.

Languages

any spoken by your Archon Form

Challenge

Armor Class

8 + CHA

Hit Points

5 + your Vessel level

Hit Dice

The Spirit Familiar has a number of d4 Hit Dice equal to your Vessel level. It also gains all the normal benefits of both short and long rests.

Magic Resistance

The Spirit Familiar has advantage on saving throws against spells and magical effects.

Vessel Bond

You add your PB to any ability checks or saving throws that your Spirit Familiar makes.

Actions

Invisibility

The Familiar magically turns invisible until it attacks or forces a target to make an ability check or saving throw. Equipment it is wearing or carrying turns invisible with it. The Familiar must concentrate on this effect as if it were concentrating on a spell.

Spirit Strike

Melee Spell Attack: Your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d4 + 3 damage of the same type as your Iridescent Strike.