Spirit Troll

Large giant, Chaotic Evil

Armor Class

17 (natural armor)

Hit Points

97 (15d10+15)

Speed

walk 30 ft.

Skills

Perception +3

Damage Resistances

acid, cold, fire, lightning, thunder

Damage Immunities

bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious

Senses

darkvision 60 ft.

Languages

Giant

Challenge

11

Incorporeal Movement

The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration

The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The troll makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) psychic damage.

Spirit Troll

Large giant, typically chaotic evil

Armor Class

17 (natural armor)

Hit Points

130 (20d10 + 20)

Speed

walk 30 ft.

Skills

Perception +3

Damage Resistances

acid, cold, fire

Damage Immunities

bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious

Senses

darkvision 60 ft.

Languages

Giant

Challenge

11

Proficiency Bonus

+4

Incorporeal Movement

The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration

The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The troll makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage.