15 (natural armor)
27 (6d6+6)
walk 30 ft.
Int +4, Wis +2
Stealth +6
darkvision 60 ft.
Common, Draconic, Elvish, Goblin
2
As long as two or more of Splugoth's allies are within 5 feet of him and are not incapacitated, attack rolls against him are made with disadvantage.
Splugoth can take the Disengage or Hide action as a bonus action on each of his turns.
Splugoth has advantage on saving throws against being charmed or frightened.
Splugoth makes two attacks with his dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Splugoth remembers and repeats aloud a few words from a place he entered while walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be stunned until the end of its next turn.