Splugoth the Returned

Small humanoid (goblinoid), Neutral Evil

Armor Class

15 (natural armor)

Hit Points

27 (6d6+6)

Speed

walk 30 ft.

Saves

Int +4, Wis +2

Skills

Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Draconic, Elvish, Goblin

Challenge

2

Defensive Advantage

As long as two or more of Splugoth's allies are within 5 feet of him and are not incapacitated, attack rolls against him are made with disadvantage.

Nimble Escape

Splugoth can take the Disengage or Hide action as a bonus action on each of his turns.

Touch of Madness

Splugoth has advantage on saving throws against being charmed or frightened.

Actions

Multiattack

Splugoth makes two attacks with his dagger.

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Word From Beyond (1/Day)

Splugoth remembers and repeats aloud a few words from a place he entered while walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be stunned until the end of its next turn.