11
52 (8d10 + 8)
walk 5 ft., swim 50 ft.
blindsight 30 ft. (blind beyond this radius)
1
+2
While out of water, the octopus can hold its breath for 1 hour.
The octopus can breathe only underwater.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target Hit: 7 (1d8 + 3) bludgeoning damage.