Sprite Thief

Tiny fey, chaotic evil

Armor Class

16 (leather armor)

Hit Points

5 (2d4)

Speed

10 ft., fly 40 ft.

Skills

Perception +4, Stealth +7, Survival +4

Languages

Common, Elvish, Sylvan, thieves' cant

Challenge

1/2

Cunning Action

On each of its turns, the sprite can use a bonus action to take the Dash, Disengage, or Hide action.

Magical Resistance

The fey has advantage on saving throws against spells and other magical effects.

Actions

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 slashing damage plus 2 poison damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 1 piercing damage plus 2 poison damage.

Invisibility

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.