13
65 (10d10 + 10)
walk 30 ft., climb 30 ft.
Bludgeoning, Piercing
Fire
Lightning
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Unconscious
tremorsense 60 ft. (blind beyond this radius)
2
+2
The spythronar web adheres to anything that touches it. To avoid adhering when touching the web, a creature must succeed on a DC 13 Strength saving throw, but a creature hit by the web's crush attack doesn't receive a saving throw. A Huge or smaller creature adhered to the web is also grappled by it (escape DC 13). If adhered to a target larger than it can grapple, the web can release the adhesive or remain adhered and be dragged along as the target moves. Neither choice requires an action from the web. Removing an object adhered to the web or the web from anything it's adhered to requires a successful DC 13 Strength (Athletics) check as an action.
The spythronar web can move through a space as narrow as 1 inch wide without squeezing.
While the spythronar web remains motionless and takes no action, it is indistinguishable from a large, thick spider web.
A spythronar web can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the spythronar web knows the exact location of any other creature in contact with the same web.
The spythronar web ignores movement restrictions caused by webbing.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage and Adhesive. The target is also restrained while grappled in this way, and the spythronar web can't crush another target.
Melee Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: 9 (2d8) lightning damage. If the spythronar web has a creature grappled and attacks another target, the grappled creature also takes this damage.