Ssurran Defiler

Medium monstrosity (lizardfolk), any alignment

Armor Class

16 (natural armor, intellect fortress)

Hit Points

52 (7d8 + 21)

Speed

walk 30 ft., swim 30 ft.

Saves

con +5, int +4

Skills

survival +4, stealth +3, arcana +4, perception +4

Damage Resistances

necrotic

Languages

Draconic

Challenge

3

Proficiency Bonus

+2

Hold Breath

The ssurran can hold its breath for 15 minutes.

Intellect Fortress

The ssurran's AC includes its Intelligence modifier.

Actions

Spellcasting (Psionics)

The ssurran casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability: • At will: mage hand (the hand is invisible) • 1/Day: invisibility (self only)

Multiattack

The ssurran makes two Claw attacks and uses Defile (if available).

Claw

Melee Weapon Attack: +3to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 4 (1d8) necrotic damage.

Defile (Recharge 6)

Ordinary vegetation within 10 feet of the ssurran withers and dies. In addition, each creature within 10 feet of the ssurran must make a DC 11 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The ssurran regains 5 (1d10) hit points for each creature that fails the saving throw.