13 (natural armor)
30 (4d10 + 8)
30 ft.
Perception +3
darkvision 60 ft.
Common, Sylvan
2
The stalker walker has advantage on saving throws against being charmed, and magic can't put it to sleep.
The stalker walker has advantage on saving throws against spells and other magical effects.
The stalker walker makes two attacks.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the stalker walker can only grapple one more target. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.