Stalker Walker

Large fey, neutral evil

Armor Class

13 (natural armor)

Hit Points

30 (4d10 + 8)

Speed

30 ft.

Skills

Perception +3

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

2

Fey Ancestry

The stalker walker has advantage on saving throws against being charmed, and magic can't put it to sleep.

Magic Resistance

The stalker walker has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The stalker walker makes two attacks.

Unarmed

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the stalker walker can only grapple one more target. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.