16 (natural armor)
42 (5d10 + 15)
20 ft.
Perception +3
acid, cold, fire, lightning, thunder
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
darkvision 90 ft.
Primordial, Ancient Elvish
3
Each standing stone has alignment runes. If a creature that's not in alignment with it comes within 30 ft., the runes will light up. It will then move closer and attack the creature.
While the standing stone remains motionless it resembles a normal standing stone.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) force damage.