Standing Stone

Large elemental, any

Armor Class

16 (natural armor)

Hit Points

42 (5d10 + 15)

Speed

20 ft.

Skills

Perception +3

Damage Resistances

acid, cold, fire, lightning, thunder

Damage Immunities

poison, psychic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses

darkvision 90 ft.

Languages

Primordial, Ancient Elvish

Challenge

3

Alignment Rune

Each standing stone has alignment runes. If a creature that's not in alignment with it comes within 30 ft., the runes will light up. It will then move closer and attack the creature.

False Appearance

While the standing stone remains motionless it resembles a normal standing stone.

Actions

Rune Blast

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) force damage.