Star Lancer

Large Celestial, Typically Neutral

Armor Class

15 (natural armor)

Hit Points

60 (8d10 + 16)

Speed

walk 0 ft., fly 50 ft.

Saves

DEX +4, CON +4

Skills

Perception +3, Stealth +4

Damage Resistances

Radiant

Senses

passive Perception 13

Languages

Celestial, Telepathy 120 ft.

Challenge

2

Proficiency Bonus

+2

Flyby

The star lancer doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Horn

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.

Invisibility Cloak (3/Day)

The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer's concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.