Star Spawn Larva Mage

Medium aberration, Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

168 (16d8+96)

Speed

walk 30 ft.

Saves

Dex +6, Wis +6, Cha +8

Skills

Perception +6

Damage Resistances

cold; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

psychic

Condition Immunities

charmed, frightened, paralyzed, petrified, poisoned, restrained

Senses

darkvision 60 ft.

Languages

Deep Speech

Challenge

16

Return to Worms

When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later.

Innate Spellcasting

The larva mage's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: eldritch blast*, minor illusion • 1/Day: circle of death • 3/Day: dominate monster *3 beams, +3 bonus to each damage roll

Actions

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn.

Plague of Worms (Recharge 6)

Each creature other than a star spawn within 10 feet of the larva mage must make a DC 19 Dexterity saving throw. On a failure the target takes 22 (5d8) necrotic damage and is blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary actions

Legendary Actions (3/Turn)

The aberration can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The aberration regains spent legendary actions at the start of its turn.

Cantrip (Costs 2 Actions)

The larva mage casts one cantrip.

Slam (Costs 2 Actions)

The larva mage makes one slam attack.

Feed (Costs 3 Actions)

Each creature restrained by the larva mage's Plague of Worms takes 13 (3d8) necrotic damage, and the larva mage gains 6 temporary hit points.

Star Spawn Larva Mage

Medium aberration, typically chaotic evil

Armor Class

16 (natural armor)

Hit Points

168 (16d8 + 96)

Speed

walk 30 ft.

Saves

Dex +6, Wis +6, Cha +8

Skills

Perception +6

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

psychic

Condition Immunities

charmed, frightened, paralyzed, petrified, poisoned, restrained

Senses

darkvision 60 ft.

Languages

Deep Speech

Challenge

16

Proficiency Bonus

+5

Return to Worms

When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the mage reforms from it 24 hours later.

Actions

Multiattack

The mage makes three Slam or Eldritch Bolt attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn.

Eldritch Bolt

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 19 (3d10 + 3) force damage.

Plague of Worms (Recharge 6)

Each creature other than a star spawn within 10 feet of the mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

The mage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): • At will: mage hand, message, minor illusion • 1/Day: dominate monster

Legendary actions

Legendary Actions(3/Day)

The star spawn larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The star spawn larva mage regains spent legendary actions at the start of its turn.

Slam

The mage makes one Slam attack.

Eldritch Bolt (Costs 2 Actions)

The mage makes one Eldritch Bolt attack.

Feed (Costs 3 Actions)

Each creature restrained by the mage's Plague of Worms takes 13 (3d8) necrotic damage, and the mage gains 6 temporary hit points.