14
71 (13d8+13)
walk 40 ft., climb 40 ft.
Dex +7, Con +4
Stealth +7
cold
psychic
charmed, frightened, prone
darkvision 60 ft.
Deep Speech
5
On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet.
While in dim light or darkness, the mangler can take the Hide action as a bonus action.
The mangler makes two claw attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.
The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.
14
71 (13d8 + 13)
walk 40 ft., climb 40 ft.
Dex +7, Con +4
Stealth +7
cold
psychic
charmed, frightened, prone
darkvision 60 ft.
Deep Speech
5
+3
The mangier has advantage on initiative rolls.
The mangier makes two Claw attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.
The mangier makes six Claw attacks. Either before or after these attacks, it can move up to its speed without provoking opportunity attacks.
While in dim light or darkness, the mangier takes the Hide action.