Star Spawn Mangler

Medium aberration, Chaotic Evil

Armor Class

14

Hit Points

71 (13d8+13)

Speed

walk 40 ft., climb 40 ft.

Saves

Dex +7, Con +4

Skills

Stealth +7

Damage Resistances

cold

Damage Immunities

psychic

Condition Immunities

charmed, frightened, prone

Senses

darkvision 60 ft.

Languages

Deep Speech

Challenge

5

Ambush

On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet.

Shadow Stealth

While in dim light or darkness, the mangler can take the Hide action as a bonus action.

Actions

Multiattack

The mangler makes two claw attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.

Flurry of Claws (Recharge 4-6)

The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.

Star Spawn Mangler

Medium aberration, typically chaotic evil

Armor Class

14

Hit Points

71 (13d8 + 13)

Speed

walk 40 ft., climb 40 ft.

Saves

Dex +7, Con +4

Skills

Stealth +7

Damage Resistances

cold

Damage Immunities

psychic

Condition Immunities

charmed, frightened, prone

Senses

darkvision 60 ft.

Languages

Deep Speech

Challenge

5

Proficiency Bonus

+3

Ambusher

The mangier has advantage on initiative rolls.

Actions

Multiattack

The mangier makes two Claw attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.

Flurry of Claws (Recharge 5-6)

The mangier makes six Claw attacks. Either before or after these attacks, it can move up to its speed without provoking opportunity attacks.

Shadow Stealth (Bonus Action)

While in dim light or darkness, the mangier takes the Hide action.