17 (Unarmored Defense)
76(9d8+36)
walk 40 ft.
Dex +7, Int +4
Acrobatics +7, Deception +5, Perception +6, Stealth +7
poison, psychic
Common
8
+3
While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Crane's next turn.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15) . Steel Crane can't make attacks with the whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Steel Crane regains 2d8 + 4 hit points, and all levels of exhaustion end on him.