Steel Crane

Medium humanoid (human),

Armor Class

17 (Unarmored Defense)

Hit Points

76(9d8+36)

Speed

walk 40 ft.

Saves

Dex +7, Int +4

Skills

Acrobatics +7, Deception +5, Perception +6, Stealth +7

Damage Resistances

poison, psychic

Languages

Common

Challenge

8

Proficiency Bonus

+3

Unarmored Defense

While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

Actions

Force Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Crane's next turn.

Whip

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15) . Steel Crane can't make attacks with the whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).

Heal Self (Recharges after a Long Rest)

Steel Crane regains 2d8 + 4 hit points, and all levels of exhaustion end on him.