Steel Defender

Medium construct, Any alignment

Armor Class

15 (natural armor)

Hit Points

18 (3d8)

Speed

walk 40 ft.

Skills

Athletics +3, Perception +4

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands the languages you speak

Challenge

2

Hit Points

2 + your Intelligence modifier + five times your artificer level (The defender has a number of Hit Dice [d8s] equal to your artificer level)

Saving Throws

Dex +1 plus PB, Con +2 plus PB

Skills

Athletics +2 plus PB, Perception +0 plus PB × 2

Passive Perception

10 + (PB × 2)

CR

Equals your Proficiency Bonus (PB)

Vigilant

The defender can't be surprised.

Actions

Force-Empowered Rend

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Repair (3/Day)

The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.