20 (natural armor)
207 (18d10+108)
walk 40 ft.
Perception +7, Stealth +8, Survival +7
cold, lightning, necrotic, thunder
poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
blindsight 30 ft., darkvision 60 ft.
understands Modron and the language of its owner but can't speak
16
The steel predator has advantage on saving throws against spells and other magical effects.
The steel predator's weapon attacks are magical.
The steel predator's innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components: • 3/Day each: dimension door (self only), plane shift (self only)
The steel predator makes three attacks: one with its bite and two with its claw.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
20 (natural armor)
207 (18d10 + 108)
walk 40 ft.
Perception +7, Stealth +8, Survival +7
cold, lightning, necrotic, thunder
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
blindsight 30 ft., darkvision 60 ft.
understands Modron and the language of its owner but can't speak
16
+5
The steel predator has advantage on saving throws against spells and other magical effects.
The steel predator doesn't require air, food, drink, or sleep.
The steel predator makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.
The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: • 3/Day each: dimension door (self only), plane shift (self only)
The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.