Stench Kow

Large beast, Unaligned

Armor Class

10

Hit Points

15 (2d10+4)

Speed

walk 30 ft.

Damage Resistances

cold, fire, poison

Senses

darkvision 60 ft.

Challenge

1/4

Charge

If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Stench Kow

Large fiend (cattle), Unaligned

Armor Class

10

Hit Points

15 (2d10 + 4)

Speed

walk 30 ft.

Damage Resistances

cold, fire, poison

Senses

darkvision 60 ft.

Languages

Challenge

1/2

Proficiency Bonus

+2

Stench

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.

Actions

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.