Stirge

Tiny beast, Unaligned

Armor Class

14 (natural armor)

Hit Points

2 (1d4)

Speed

walk 10 ft., fly 40 ft.

Senses

darkvision 60 ft.

Challenge

1/8

Actions

Blood Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.