Stone Cursed

Medium construct, Lawful Evil

Armor Class

17 (natural armor)

Hit Points

19 (3d8+4)

Speed

walk 10 ft.

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, petrified, poisoned

Languages

the languages it knew in life

Challenge

1

Cunning Opportunist

The stone cursed has advantage on the attack rolls of opportunity attacks.

False Appearance

While the stone cursed remains motionless, it is indistinguishable from a normal statue.

Actions

Petrifying Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if the attack roll had advantage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.

Stone Cursed

Medium construct, typically lawful evil

Armor Class

17 (natural armor)

Hit Points

19 (3d8 + 6)

Speed

walk 10 ft.

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, petrified, poisoned

Languages

the languages it knew in life

Challenge

1

Proficiency Bonus

+2

Cunning Opportunist

The stone cursed has advantage on the attack rolls of opportunity attacks.

False Appearance

If the stone cursed is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the stone cursed move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the stone cursed isn't a statue.

Unusual Nature

The stone cursed doesn't require air, food, drink, or sleep.

Actions

Petrifying Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.