Stone Juggernaut

Large construct, Unaligned

Armor Class

15 (natural armor)

Hit Points

157 (15d10+75)

Speed

walk 50 ft.

Damage Immunities

poison; bludgeoning, piercing, slashing from nonmagical attacks not made with adamantine weapons

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses

blindsight 120 ft.

Challenge

12

Devastating Roll

The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form

The juggernaut is immune to any spell or effect that would alter its form.

Regeneration

As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.

Siege Monster

The juggernaut deals double damage to objects and structures.

Actions

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.