17 (splint armor)
75 (10d8+30)
walk 30 ft.
Intimidation +5, Perception +2
tremorsense 30 ft.
Common, Terran
4
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells: • Cantrips (at will): acid splash, blade ward, light, mending, mold earth • 1st level (4 slots): expeditious retreat, false life, shield • 2nd level (3 slots): Maximilian's earthen grasp, shatter • 3rd level (3 slots): erupting earth, meld into stone • 4th level (1 slots): stoneskin
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.