Stormborn Ithjar

Huge monstrosity, Chaotic Neutral

Armor Class

17 (natural armor)

Hit Points

189 (18d12 + 72)

Speed

walk 40 ft., fly 120 ft.

Skills

acrobatics +9, perception +5

Damage Immunities

Lightning, Thunder

Senses

blindsight 10 ft., darkvision 60 ft.

Challenge

9

Proficiency Bonus

+4

Keen Sight

The stormborn ithjar has advantage on Wisdom (Perception) checks that rely on sight.

Slippery Serpent

The stormborn ithjar has advantage on ability checks or saving throws made to escape a grapple and saving throws to avoid being paralyzed or restrained.

Actions

Multiattack

The stormborn ithjar attacks once with its bite and once with its tail.

Bite

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 21 (3d10 + 5) slashing damage and 9 (2d8) lightning damage.

Tail

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage and 7 (2d6) thunder damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the stormborn ithjar can't use its tail on another target.

Storm Breath (Recharge 5-6)

The stormborn ithjar exhales a 30-foot cone of lightning and thunder. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 31 (7d8) lightning damage and 31 (7d8) thunder damage and falls prone. If the save succeeds, the creature takes half the lightning and thunder damage and doesn't fall prone. The discharge of this breath weapon is audible for 1 mile outside and 300 feet inside.