16 (natural armor)
114 (12d8 + 60)
30 ft.
Arcana +10, Perception +9
darkvision 90 ft.
Common, Sylvan, Elvish
11
Strangelove's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He can cast the following spells, requiring no components • At will: dancing lights, fire bolt, minor illusion • 3/Day each: blur, color spray, dimension door, disguise self, hallucinatory terrain, lightning bolt, silent image • 1/Day each: creation, greater invisibility, plane shift
While in dim light or darkness, Strangelove can take the Hide action as a bonus action.
Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Strangelove targets one creature within 60 ft. of him. If the target can see him, the target must succeed on a DC 18 Wisdom saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.