Strangelove

Medium fey, chaotic evil

Armor Class

16 (natural armor)

Hit Points

114 (12d8 + 60)

Speed

30 ft.

Skills

Arcana +10, Perception +9

Senses

darkvision 90 ft.

Languages

Common, Sylvan, Elvish

Challenge

11

Innate Spellcasting

Strangelove's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He can cast the following spells, requiring no components • At will: dancing lights, fire bolt, minor illusion • 3/Day each: blur, color spray, dimension door, disguise self, hallucinatory terrain, lightning bolt, silent image • 1/Day each: creation, greater invisibility, plane shift

Shadow Stealth

While in dim light or darkness, Strangelove can take the Hide action as a bonus action.

Actions

+3 Quarterstaff

Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Eye Ray (Recharge 5-6)

Strangelove targets one creature within 60 ft. of him. If the target can see him, the target must succeed on a DC 18 Wisdom saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.