18 (half plate, shield)
60 (8d8 + 24)
walk 30 ft.
con +5, wis +4
darkvision 60 ft.
Birdfolk, can also understand Auran but can't speak it
3
+2
When falling at least 10 feet, the knight can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).
The knight rolls advantage on Strength (Athletics) checks made to climb any surface their talons could reasonably grip.
When the knight hits with an attack, they can choose to maneuver the enemy out of position, granting an ally within 5 feet of the target the opportunity to use their reaction to move away from this enemy at half their movement speed without provoking an opportunity attack.
The knight makes two short sword attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The knight can choose to grapple a target hit by this attack as a bonus action.
The knight casts the gust of wind spell (save DC 15).