14 (hide armor)
65 (10d8 + 20)
walk 30 ft.
Acrobatics +6, Perception +4, Survival +4
darkvision 60 ft.
Birdfolk, can also understand Auran but can't speak it
3
+2
The tracker is a 3rd-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The strig tracker has the following ranger spells prepared: • 1st level (3 slots): elevated sight, hunter's mark, longstrider, speak with animals
When falling at least 10 feet, the tracker can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).
The tracker rolls advantage on Strength (Athletics) checks made to climb any surface their talons could reasonably grip.
The tracker has advantage on Dexterity (Stealth) checks when they attempt to hide in a forest.
The tracker can make Wisdom (Perception) checks as a bonus action to try and find hidden creatures.
The tracker makes two melee attacks, one with their longsword and one with their hand axe. Or they make two ranged attacks with their hand axe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if wielding with both hands.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.