Strig Tracker

Medium Humanoid (Strig), Lawful Good

Armor Class

14 (hide armor)

Hit Points

65 (10d8 + 20)

Speed

walk 30 ft.

Skills

Acrobatics +6, Perception +4, Survival +4

Senses

darkvision 60 ft.

Languages

Birdfolk, can also understand Auran but can't speak it

Challenge

3

Proficiency Bonus

+2

Spellcasting

The tracker is a 3rd-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The strig tracker has the following ranger spells prepared: • 1st level (3 slots): elevated sight, hunter's mark, longstrider, speak with animals

Glide

When falling at least 10 feet, the tracker can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).

Talons

The tracker rolls advantage on Strength (Athletics) checks made to climb any surface their talons could reasonably grip.

Patterned Feathers

The tracker has advantage on Dexterity (Stealth) checks when they attempt to hide in a forest.

Reya's Keen Eye

The tracker can make Wisdom (Perception) checks as a bonus action to try and find hidden creatures.

Actions

Multiattack

The tracker makes two melee attacks, one with their longsword and one with their hand axe. Or they make two ranged attacks with their hand axe.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if wielding with both hands.

Hand Axe

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Talons

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.