Strongheart

Medium humanoid (human, paladin), Lawful Good

Armor Class

20 (plate armor, shield)

Hit Points

55 (10d8 + 10)

Speed

walk 30 ft.

Saves

Wis +3, Cha +5

Skills

Insight +3, Persuasion +5

Languages

Common, Dwarvish

Challenge

4

Proficiency Bonus

+2

Special Equipment

Strongheart wields Steel, a sentient, lawful good longsword (see appendix A).

Actions

Multiattack

Strongheart makes three Steel attacks.

Steel

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two hands. Once on each of his turns, Strongheart can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart's next turn.

Revivify (Recharges at the Next Dawn)

While holding Steel, Strongheart casts revivify.

Spellcasting

Strongheart casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): • 3/Day each: command, detect evil and good, protection from evil and good • 1/Day each: lesser restoration, remove curse, zone of truth