Subek

Large humanoid (subek), Lawful Neutral

Armor Class

17 (natural armor)

Hit Points

76 (8d10+32)

Speed

walk 30 ft., swim 20 ft.

Skills

History +5, Investigation +5

Senses

darkvision 60 ft.

Languages

Common

Challenge

5

Hold Breath

The subek can hold its breath for 15 minutes.

Flood Fever

During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation.

Blood Frenzy

The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack

The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Thrash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.