20 (natural armor)
207 (18d12 + 90)
40 ft., fly 90 ft., swim 40 ft.
Str +12, Con +10, Wis +10, Cha +9
Deception +9, Insight +10, Perception +10, Persuasion +9, Stealth +6
cold, poison, lightning, thunder
charmed, poisoned
darkvision 120 ft.
Common, Draconic, Sylvan
15
The dragon can breathe air and water.
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage plus 4 (1d8) sugar damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
The dragon exhales a cloud of euphoria gas in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or for 1 minute, the target can't take reactions and must roll a d12 at the start of each of its turns to determine its behavior during the turn. d12 Behavior 1-3 The target takes no action or bonus action and uses all of its movement to move in a random direction. 4-6 The target doesn't move, and the only thing it can do on its turn is make a DC 17 Wisdom saving throw, ending the effect on itself on a success. 7-9 The target is enraged and attacks the closest creature, other than the dragon. 10-12 The target begins to hallucinate and see creatures and objects that aren't there. They are incapacitated until they make a successful DC 17 Wisdom saving throw at the end of their turn.
The dragon makes a Wisdom (Perception) check.
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
The dragon creates a white sugar cloud, which is the equivalent of the fog cloud spell.