Sunder Shaman

Huge giant, Chaotic Neutral

Armor Class

20 (stone armor)

Hit Points

138 (12d12+60)

Speed

walk 40 ft.

Saves

Dex +6, Con +9, Wis +5

Skills

Athletics +10, Perception +5

Senses

darkvision 60 ft.

Languages

Giant

Challenge

10

Reckless

At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Siege Monster

The giant deals double damage to objects and structures.

Stone Camouflage

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 (4d8) damage if the giant has taken damage since its last turn.

Slam

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.