Sunfly

Tiny celestial, typically chaotic good

Armor Class

13

Hit Points

2 (1d4)

Speed

10 ft., fly 40 ft.

Languages

understands Celestial but can't speak

Challenge

0

Proficiency Bonus

+2

Actions

Sting

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Additionally, if the sunfly is on an Outer Plane, it injects the target with a toxin, the effect of which is determined by the sunfly's location: Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn. Neutral Plane. If the target is concentration on a spell or similar effect, it makes the Constitution saving throw with disadvantage to maintain its concentration. Lower Plane. The target's speed is reduced by 5 feet until the end of its next turn.

Illumination (Bonus Action)

The sunfly sheds bright light in a 5-foot radius and dim light for an additional 5 feet, or it uses a bonus action to extinguish the light.