Susan of the Swamp

Small Humanoid (Hedge), Chaotic Good

Armor Class

14 (natural armor)

Hit Points

21 (6d6)

Speed

walk 25 ft., burrow 15 ft.

Skills

Arcana +4, Survival +4

Languages

Abyssal, Birdfolk, Hedge, can also speak with beasts of any size which represent spiders, insects, worms, or other bugs

Challenge

1

Proficiency Bonus

+2

Spellcasting

Susan is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Susan has the following warlock spells prepared: • Cantrips (at will): eldritch blast, minor illusion • 1st level (2 slots): charm person, hellish rebuke, unseen servant

Dark One's Blessing

When Susan reduces a hostile creature to 0 hit points, she gains 5 temporary hit points.

Repelling Blast

When Susan hits a creature with eldritch blast, she can push the creature up to 10 feet away in a straight line.

Actions

Staff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Fiendish Vigor

Susan can cast false life at will as a 1st-level spell.

Curl Up

Susan curls up into a spiny ball. While curled up in this way she cannot move, attack, or cast spells with somatic components, and her base armor class becomes 19. Any creature that misses Susan with a melee attack while she is curled up takes 2d4 points of piercing damage from her sharp quills. If a creature hits Susan while she is curled up, however, Susan is knocked prone in her space at the end of the turn. Susan may uncurl herself at any point during her turn.