Swamp Person

Medium undead, chaotic evil

Armor Class

13

Hit Points

22 (3d8 + 9)

Speed

30 ft., swim 30 ft.

Damage Immunities

poison

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 60 ft.

Languages

the languages they knew in life

Challenge

1

Swamp Camouflage

The swamp person has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Spit Mud

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.