13
22 (3d8 + 9)
30 ft., swim 30 ft.
poison
charmed, frightened, poisoned
darkvision 60 ft.
the languages they knew in life
1
The swamp person has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.