Swarm Of Zombie Limbs

Medium swarm of tiny undead,

Armor Class

10

Hit Points

22 (5d8)

Speed

walk 30 ft., climb 30 ft.

Damage Resistances

bludgeoning, piercing, slashing

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses

blindsight 30 ft. (blind beyond this radius)

Languages

Challenge

1

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can't regain hit points or gain temporary hit points.

Unusual Nature

The swarm doesn't require air, food, drink, or sleep.

Actions

Multiattack

The swarm makes one Undead Mass attack and one Grasping Limbs attack.

Undead Mass

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 5 (1d6 + 2) bludgeoning damage, or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.

Grasping Limbs

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) necrotic damage, and the creature must succeed on a DC 12 Strength saving throw or be restrained. The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature's space, or the swarm dies.