10
65 (10d12)
bludgeoning, piercing, and slashing
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
any one language (usually Common)
3
+2
The swarm has advantage on ability checks.
The swarm sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
The swarm makes three weapon attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half its hit points remaining or fewer.
Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 5 (2d4) bludgeoning damage, or 2 (1d4) bludgeoning damage if the swarm has half its hit points remaining or fewer.