Swarm of Animated Books

Medium swarm of tiny constructs,

Armor Class

12 (natural armor)

Hit Points

22 (4d8 + 4)

Speed

walk 0 ft., fly 30 ft. (hover)

Damage Vulnerabilities

fire

Damage Immunities

poison, psychic

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses

blindsight 60 ft. (blind beyond this radius)

Challenge

1/4

Proficiency Bonus

+2

False Objects

If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.

Actions

Book Club

Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.