Swarm of Crawling Claws

Tiny Undead, Neutral Evil

Armor Class

12

Hit Points

45 (10d8)

Speed

20 ft., climb 20 ft.

Damage Resistances

bludgeoning, piercing, and slashing

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses

blindsight 30 ft. (blind beyond this radius)

Languages

understands Common but can't speak

Challenge

11

Proficiency Bonus

+2

Damage Transfer

While the swarm occupies the space of another creature, the swarm takes only half the damage dealt to it, and the creature in the swarm's space takes the other half.

Horrific Horde

A creature that starts its turn in the swarm's space must succeed on a DC 12 Wisdom saving throw, or else be frightened until the end of its next turn. A creature who succeeds on this throw is immune to the swarm's Horrific Horde trait for the next 24 hours.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny crawling claw. The swarm can't regain hit points or gain temporary hit points.

Turn Immunity

The swarm of claws is immune to effects that turn undead.

Actions

Multiattack

The swarm makes two claw attacks.

Claw

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) bludgeoning or slashing damage (swarm's choice), or 7 (2d6) bludgeoning or piercing damage if the swarm has half its hit points or fewer.