12
45 (10d8)
20 ft., climb 20 ft.
bludgeoning, piercing, and slashing
poison
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
blindsight 30 ft. (blind beyond this radius)
understands Common but can't speak
11
+2
While the swarm occupies the space of another creature, the swarm takes only half the damage dealt to it, and the creature in the swarm's space takes the other half.
A creature that starts its turn in the swarm's space must succeed on a DC 12 Wisdom saving throw, or else be frightened until the end of its next turn. A creature who succeeds on this throw is immune to the swarm's Horrific Horde trait for the next 24 hours.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny crawling claw. The swarm can't regain hit points or gain temporary hit points.
The swarm of claws is immune to effects that turn undead.
The swarm makes two claw attacks.
Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) bludgeoning or slashing damage (swarm's choice), or 7 (2d6) bludgeoning or piercing damage if the swarm has half its hit points or fewer.