Swarm of Emberbats

Medium Swarm of tiny beasts, Unaligned

Armor Class

12

Hit Points

22 (5d8)

Speed

walk 0 ft., fly 30 ft.

Damage Resistances

Bludgeoning, Piercing, Slashing

Condition Immunities

Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses

blindsight 60 ft.

Challenge

1/2

Proficiency Bonus

+2

Echolocation

The swarm can't use its blindsight while deafened.

Keen Hearing

The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

Flame Essence

Any creature that starts their turn within 5 feet of the emberbat swarm must make a DC 10 Constitution saving throw, taking 2 (1d4) points of fire damage on a failure.

Swarm

The Swarm of Emberbats can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.