Swarm of Froggoth

Large swarm of small aberrations, unaligned

Armor Class

13

Hit Points

97 (15d10 + 15)

Speed

30 ft., swim 30 ft.

Skills

Perception +8

Damage Immunities

psychic

Senses

truesight 45 ft.

Languages

Challenge

5

Amphibious

The swarm of froggoth can breathe air and water.

Standing Leap

The swarm of froggoth's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start.

Psychic Miasma

All creatures within 20 feet of the swarm of froggoth that are not a froggoth must succeed a DC 17 Wisdom saving throw. On a failed save, the creature becomes charmed. While charmed by this effect, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Hallucinatory Aura

Any creature within 120 feet of the swarm of froggoth that is not a froggoth must make a DC 17 Wisdom save. On a failed save the creature views the terrain as shifting and swirling. The area becomes difficult terrain and it is impossible to determine the location of environmental hazards. The swarm of froggoth is also invisible to the creature. On a successful saving throw, the creature is immune to the swarm of froggoth's aura for 1 minute.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a froggoth. The swarm can't regain hit points or gain temporary hit points. The effective range of the aura is halved when the swarm's HP is reduced below half.

Actions

Psychic Shock

Ranged Spell Attack: +8 to hit, range 20 ft., one target. Hit: 27 (6d8) psychic damage. (3d8 psychic damage if the swarm is below half HP). The swarm of froggoth can only use this action against a target that is charmed by Psychic Miasma.