15 (hide armor, shield)
117 (18d12)
30 ft.
bludgeoning, piercing, and slashing damage
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
darkvision 60 ft.
Gnoll
8
+3
When the swarm reduces a creature to 0 hit points with a melee attack on its turn, the swarm can take a bonus action to move up to half its speed and make a multiat tack.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a single member of the swarm. The swarm can't regain hit points or gain temporary hit points.
The swarm of gnolls makes two attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (4d4) piercing damage, or half that if the swarm has half of its hit points or fewer.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 21 (6d6) piercing damage, or 27 (6d8) piercing damage if used with two hands to make a melee attack. The attack deals half damage if the swarm has half its hit points or fewer.
Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 18 (4d8) piercing damage, or half that if the swarm has half its hit points or fewer.