Swarm of Goblins

Small humanoids (goblinoid), Neutral Evil

Armor Class

15 (leather armor, shield)

Hit Points

55 (10d10)

Speed

30 ft.

Skills

Stealth +8

Damage Resistances

Bludgeoning, Piercing, and Slashing

Condition Immunities

charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses

Darkvision 60 ft.

Languages

Common, Goblin

Challenge

6

Proficiency Bonus

+3

Nimble Escapists

The swarm does not provoke opportunity attacks when moving. It can take the Hide action as a bonus action.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a single member of the swarm. The swarm can't regain hit points or gain temporary hit points.

Actions

Multiattack

The swarm makes three weapon attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage, or half that if the swarm has half its hit points or fewer.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (2d6) piercing damage, or half that if the swarm has half its hit points or fewer.