15 (leather armor, shield)
55 (10d10)
30 ft.
Stealth +8
Bludgeoning, Piercing, and Slashing
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Darkvision 60 ft.
Common, Goblin
6
+3
The swarm does not provoke opportunity attacks when moving. It can take the Hide action as a bonus action.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a single member of the swarm. The swarm can't regain hit points or gain temporary hit points.
The swarm makes three weapon attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage, or half that if the swarm has half its hit points or fewer.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (2d6) piercing damage, or half that if the swarm has half its hit points or fewer.