Swarm of Kobolds

Small humanoids (kobold), Lawful Evil

Armor Class

12

Hit Points

110 (20d12 - 20)

Speed

30 ft.

Damage Resistances

bludgeoning, piercing, and slashing damage

Condition Immunities

charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

7

Proficiency Bonus

+3

Coordination

The swarm has advantage on ability checks.

Tactical Pack

The swarm has advantage on all attack rolls against creatures in the swarm's space or within 5 feet of it.

Sunlight Sensitivity

While in sunlight, the swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The swarm makes three weapon attacks. It can replace two of these weapon attacks with a single hogtie.

Daggers

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (6d4) piercing damage, or half that if the swarm has half its hit points or fewer.

Slings

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 15 (6d4) bludgeoning damage, or half that if the swarm has half its hit points or fewer.

Hogtie

The swarm engulfs a creature within its space, which must succeed on a DC 13 Strength saving throw or else become restrained by ropes and dropped prone by the kobolds. A creature can use its action to attempt a DC 13 Dexterity (Sleight of Hand) or Wisdom (Survival) check, untying the ropes on a success.