Swarm of Quippers

Medium swarm of Medium beasts, Unaligned

Armor Class

13

Hit Points

28 (8d8-8)

Speed

walk 0 ft., swim 40 ft.

Damage Resistances

bludgeoning, piercing, slashing

Condition Immunities

charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses

darkvision 60 ft.

Challenge

1

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.