13 (armor scraps)
102 (12d12 + 24)
30 ft.
Piercing and Slashing
Poison
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
darkvision 60 ft.
understands Common but can't speak
6
+3
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a single member of the swarm. The swarm can't regain hit points or gain temporary hit points.
The swarm has advantage on saving throws against any effect that turns undead.
The swarm makes two weapon attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage, or half that if the swarm has half of its hit points or fewer.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 15 (4d6) piercing damage, or half that if the swarm has half of its hit points or fewer.