Swarm of Squirrels

Medium swarm of Tiny beasts, unaligned

Armor Class

14

Hit Points

36 (8d3)

Speed

30 ft., climb 30 ft.

Damage Resistances

bludgeoning, piercing, slashing

Condition Immunities

charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Senses

darkvision 30 ft.

Languages

-

Challenge

2

Keen Smell

The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny squirrel. The swarm can't regain hit points or ' gain temporary hit points.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 0 ft, one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 10 Constitution saving throw or fall prone, becoming incapacitated with laughter and unable to stand up until the end of the swarm's next turn.